I want to show you some animation sets I've made for this project. When I was doing some of the test animations I wasn't sure how many frames to create per animation, but from testing and observing some games I found that usually 2-4 frames of animation is usually the right amount depending on the movement.
Below I have gif set for Chun Li in Street Fighter 2. I looked the gif sets to understand how to animate my character.
I didn't want to spoil the whole thing so I just put a few of my sets in. There's a kick, a damage animation and a rolling jump. The rolling jump has too many animations but it looks cool as a still.